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Old 10-19-2009, 08:37 PM   #1
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Default The Waygate Tree (settlement!)

I didn't want to post this until I knew the settlement was going to last. It's at least been up for 24 hours now, so I suppose it's safe to post it.

The name of our settlement is the Waygate Tree. This is because of the large amount of teleporters we set up, and because there is a tree at the very top on an arch.

Few things about the Settlement:

Low walls, and we have 3 open doorways to our base. Turret is facing towards our entire settlement.

All the teleporters lead to AI settlements / tokens. If the AI ever digs from underneath / gets in another way and destroys a few tokens, we can get them back in a matter of seconds by using the teleporters. (there is a line of about 6 teleporters on the left, and 2 in the back.)
Click the image to open in full size.

The tokens placed in the settlement are dug into holes in the ground. This is so the turret and the players have a clear view of the settlement. I call these "token farms".
Click the image to open in full size.

We are protected by lines of explosives on our front, and explosives on the bridges in the rear. This takes care of nearly all of the AI
Click the image to open in full size.

The Waygate Tree from the front (with explosives in view and the tree on top):
Click the image to open in full size.
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Old 10-20-2009, 12:46 AM   #2
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The base is still going as of 8pm lets hope its going through the night

also we seem to have 2 turrets, don't know if you are supposed to because they fired on one of us once
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Old 10-20-2009, 12:59 AM   #3
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the base is still going, this is since saturday morning now. and now it looks sweeter than ever!


Im Aladfon btw.
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Old 10-20-2009, 02:28 AM   #4
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Base looks great now, it's flatter / all one color. But ... apparently people who were on ventrilo together took down the teleporters, which was a TERRIBLE move. The base may be safe now, but if we start losing tokens it'll take a lot longer for us to rebuild, rather than just hopping through a teleporter, grabbing a token, then respawning. They should've at leaste moved them to a new spot if they had a problem =(.

I wish I could've put a sign in front of them explaining their importance. They're literally the reason the base is alive now, because we kept it alive as it was being destroyed by AI (before the defenses got re-buffed).
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Old 10-20-2009, 09:33 PM   #5
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Default You thought the base was awesome before?

Check it out after all the revisions. It's been up for at least a couple days now.

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Old 10-20-2009, 09:39 PM   #6
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Click the image to open in full size.
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Old 10-21-2009, 02:05 AM   #7
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this settlement died to a server reset, i suppose it was the best way for it to go. it lasted the longest of all the settlements, and was the strongest, awesomest, and best organized settlement ever made.

We had the iconic tree
Click the image to open in full size.

We had a teleporter array that led to every part of the world, that was ontop of this epic lookout with a passageway (it was cool, trust me)
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then there was the cave i has just built, best cave ever made!
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Old 10-21-2009, 02:07 AM   #8
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more pics

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Old 10-21-2009, 06:13 AM   #9
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The server reset. R.I.P.
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Old 10-21-2009, 09:06 PM   #10
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*sob* I can't believe we lost it, and not even in an epic war with the AI :'(

At least I was in some screenies
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Old 10-23-2009, 03:30 AM   #11
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I stop playing for a couple days and I miss something like this.

Damn.

Well guys, we know what worked, let's do it again!
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Old 10-24-2009, 06:53 PM   #12
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Quote:
We had a teleporter array that led to every part of the world, that was ontop of this epic lookout with a passageway (it was cool, trust me)
I built that epic lookout/passage
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