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Old 04-13-2010, 10:22 PM   #1
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Default Screenshots without blur

Here's how LOVE looks with the postprocessing shader disabled incase anyone was wondering

http://picasaweb.google.com/sapien/LOVE
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Old 04-13-2010, 11:57 PM   #2
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Default Re: Screenshots without blur

Very interesting. I always knew everything was low poly, lol.
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Old 04-14-2010, 10:33 AM   #3
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Default Re: Screenshots without blur

I liked it better that way, how do you turn off blur?
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Old 04-14-2010, 11:56 AM   #4
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Default Re: Screenshots without blur

Looks awesome, how did you turn it off?
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Old 04-14-2010, 03:51 PM   #5
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Default Re: Screenshots without blur

I just edited the glsl shader in the .bin file with a hex editor, its plain text.
Here's a bsdiff patch to do it, hopefully Eskil won't mind. Just extract to your love directory and run nopostblurpatch.bat http://www.filedropper.com/lovenopostblur
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Old 04-14-2010, 05:13 PM   #6
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Default Re: Screenshots without blur

I like the game better this way thanks ape!
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Old 04-14-2010, 06:09 PM   #7
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Default Re: Screenshots without blur

This was very interesting! When combining with low-end the result was a completely different set of graphics:

Click the image to open in full size.

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Old 04-14-2010, 06:44 PM   #8
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Default Re: Screenshots without blur

The in-game toggle actually has low and and high end switched, I only removed the blur from high end mode.
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Old 04-14-2010, 06:46 PM   #9
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Default Re: Screenshots without blur

Nice!!! Can't wait to check this out.

Ape- If you know how to edit shader code, is there any way to keep blur on, but reduce the "radius" of the effect so it is more subtle? Or even have the strength or blur radius modulated based on distance from the player camera (i.e. close up objects are sharp, far away objects are blurred - or vice versa)?

Last edited by zex; 04-14-2010 at 06:49 PM.
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Old 04-14-2010, 06:51 PM   #10
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Default Re: Screenshots without blur

Quote:
Originally Posted by ape View Post
The in-game toggle actually has low and and high end switched, I only removed the blur from high end mode.
But there is a clear difference between low-end before and after this patch.
I've never seen it like this before.

Edit: Wait, do you mean that low-end is actually high-end?

Last edited by Oksavik; 04-14-2010 at 07:04 PM.
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Old 04-14-2010, 07:07 PM   #11
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Default Re: Screenshots without blur

Quote:
Originally Posted by zex View Post
Nice!!! Can't wait to check this out.

Ape- If you know how to edit shader code, is there any way to keep blur on, but reduce the "radius" of the effect so it is more subtle? Or even have the strength or blur radius modulated based on distance from the player camera (i.e. close up objects are sharp, far away objects are blurred - or vice versa)?
Yeah reducing the radius would probably be pretty simple. Doing a distance based blur, I'm not sure. I don't know very much opengl/glsl. I do think some compromise would be best; with the artistic effect of the brush strokes to get rid of the polygonish look but still being able to recognize things from a distance.
Maybe doing the blur per-object similar to how motion blur is done in some games (as opposed to blurring the whole frame) ?
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Old 04-14-2010, 07:08 PM   #12
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Default Re: Screenshots without blur

Looks absolutely stunning like that, I think I prefer it that way than with the original effects.
Going to have to make a Wiki page about this.

Any news on what Eskil has to say about it? I can't get my laptop connected to the 'net here? so no Love or Teamspeak until sunday at the earliest.
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Old 04-14-2010, 07:39 PM   #13
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Default Re: Screenshots without blur

I'm convinced inversely linking blur radius to distance is the solution - right now, when characters or objects are far away, the blur radius is literally larger than the object, which causes it to render as a fuzzy blob. If this didn't happen, we'd still get the nice soft effect up close, but the world wouldn't dissolve into fuzz at a distance. I know depth-of-field effects are possible with GLSL, but Love's blur is probably only working with screen-space and would have to be totally rewritten to take distance into account, which isn't going to happen.

Although I haven't gotten a chance to see it in motion, my first impression is that I prefer no-blur to the default. I'd be curious to see what it looks like with blur toned-down (radius, intensity, both?) rather than removed.

Quote:
Originally Posted by ape View Post
Yeah reducing the radius would probably be pretty simple. Doing a distance based blur, I'm not sure. I don't know very much opengl/glsl. I do think some compromise would be best; with the artistic effect of the brush strokes to get rid of the polygonish look but still being able to recognize things from a distance.
Maybe doing the blur per-object similar to how motion blur is done in some games (as opposed to blurring the whole frame) ?

Last edited by zex; 04-14-2010 at 07:42 PM.
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Old 04-14-2010, 09:20 PM   #14
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Default Re: Screenshots without blur

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Originally Posted by zex View Post
...Love's blur is probably only working with screen-space and would have to be totally rewritten to take distance into account, which isn't going to happen.
You can get the depth value from the vertex shader (this is how DOF shaders do it I think) so its totally possible to do this, just not something I know enough GLSL to do.

Last edited by ape; 04-14-2010 at 09:23 PM.
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Old 04-14-2010, 09:38 PM   #15
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Default Re: Screenshots without blur

It's amazing. It truly looks like a whole new world. =]
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