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| | #1 |
| Junior Member Join Date: Apr 2010 Location: US Name: Scutulon Server: UK1
Posts: 11
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Here's how LOVE looks with the postprocessing shader disabled incase anyone was wondering ![]() http://picasaweb.google.com/sapien/LOVE |
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| | #2 |
| Senior Member Join Date: Sep 2009 Location: South Carolina, US Name: Elasanon Server: ATL Server 1
Posts: 298
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Very interesting. I always knew everything was low poly, lol.
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| | #3 |
| Junior Member Join Date: Apr 2010 Location: Norway
Posts: 14
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I liked it better that way, how do you turn off blur?
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| | #4 |
| Administrator Join Date: Sep 2009 Location: London Name: Algol/Cursa Server: UK1/ATL1
Posts: 1,536
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Looks awesome, how did you turn it off?
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| | #5 |
| Junior Member Join Date: Apr 2010 Location: US Name: Scutulon Server: UK1
Posts: 11
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I just edited the glsl shader in the .bin file with a hex editor, its plain text. Here's a bsdiff patch to do it, hopefully Eskil won't mind. Just extract to your love directory and run nopostblurpatch.bat http://www.filedropper.com/lovenopostblur |
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| | #6 |
| Junior Member Join Date: Apr 2010 Location: Norway
Posts: 14
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I like the game better this way thanks ape! |
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| | #7 |
| Member Join Date: Sep 2009 Location: Trondheim, Norway Server: UK1 and ATL1
Posts: 64
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| | #8 |
| Junior Member Join Date: Apr 2010 Location: US Name: Scutulon Server: UK1
Posts: 11
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The in-game toggle actually has low and and high end switched, I only removed the blur from high end mode.
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| | #9 |
| Senior Member Join Date: Jan 2010
Posts: 279
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Nice!!! Can't wait to check this out. Ape- If you know how to edit shader code, is there any way to keep blur on, but reduce the "radius" of the effect so it is more subtle? Or even have the strength or blur radius modulated based on distance from the player camera (i.e. close up objects are sharp, far away objects are blurred - or vice versa)? Last edited by zex; 04-14-2010 at 06:49 PM. |
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| | #10 | |
| Member Join Date: Sep 2009 Location: Trondheim, Norway Server: UK1 and ATL1
Posts: 64
| Quote:
I've never seen it like this before. Edit: Wait, do you mean that low-end is actually high-end? Last edited by Oksavik; 04-14-2010 at 07:04 PM. | |
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| | #11 | |
| Junior Member Join Date: Apr 2010 Location: US Name: Scutulon Server: UK1
Posts: 11
| Quote:
Maybe doing the blur per-object similar to how motion blur is done in some games (as opposed to blurring the whole frame) ? | |
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| | #12 |
| Administrator Join Date: Sep 2009 Location: London Name: Algol/Cursa Server: UK1/ATL1
Posts: 1,536
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Looks absolutely stunning like that, I think I prefer it that way than with the original effects. Going to have to make a Wiki page about this. Any news on what Eskil has to say about it? I can't get my laptop connected to the 'net here? so no Love or Teamspeak until sunday at the earliest. |
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| | #13 | |
| Senior Member Join Date: Jan 2010
Posts: 279
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I'm convinced inversely linking blur radius to distance is the solution - right now, when characters or objects are far away, the blur radius is literally larger than the object, which causes it to render as a fuzzy blob. If this didn't happen, we'd still get the nice soft effect up close, but the world wouldn't dissolve into fuzz at a distance. I know depth-of-field effects are possible with GLSL, but Love's blur is probably only working with screen-space and would have to be totally rewritten to take distance into account, which isn't going to happen. Although I haven't gotten a chance to see it in motion, my first impression is that I prefer no-blur to the default. I'd be curious to see what it looks like with blur toned-down (radius, intensity, both?) rather than removed. Quote:
Last edited by zex; 04-14-2010 at 07:42 PM. | |
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| | #14 |
| Junior Member Join Date: Apr 2010 Location: US Name: Scutulon Server: UK1
Posts: 11
| You can get the depth value from the vertex shader (this is how DOF shaders do it I think) so its totally possible to do this, just not something I know enough GLSL to do.
Last edited by ape; 04-14-2010 at 09:23 PM. |
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| | #15 |
| Senior Member Join Date: Sep 2009 Location: South Carolina, US Name: Elasanon Server: ATL Server 1
Posts: 298
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It's amazing. It truly looks like a whole new world. =]
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