Village Lifecycle
AI Villages are created in a few simple steps.
First Creation
Active token altars are generated in the world, with a small number, typically no more than five, of AI guarding the token. Once the altars are generated, the world then starts to generate the AI usable tokens.
Second Step
Once all these are generated, the tribe specific architecture is created, often raising or lowering the base from the ground floor. This is where the specific look of the base is made.
Third Step
Expansion of the base? (more detail needed).
Scouting? (at which point does that begin).
Inevitable
Player characters raid the AI base, removing all of the tokens will start the base destruction process.
First, all active tokens are removed and replaced with standard ground.
Secondly, the architecture slowly gets reverted back to a normal state, this can take quite a while, ruins can persist a long time, especially if the base was very large.
Old
AI base clean up used to be relatively fast, with non damaging explosions happening whenever a tile was cleaned.
| The AI |
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| | The AI | | | | AI Tactics | | | | Village Types | | | | AI Tokens | |
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