This page was last modified on 17 May 2010, at 18:13.
This page has been accessed 676 times.

» LANGUAGES
» Village Lifecycle
Page Discussion View source History

Village Lifecycle

AI Villages are created in a few simple steps.

Contents

First Creation

Active token altars are generated in the world, with a small number, typically no more than five, of AI guarding the token. Once the altars are generated, the world then starts to generate the AI usable tokens.

Second Step

Once all these are generated, the tribe specific architecture is created, often raising or lowering the base from the ground floor. This is where the specific look of the base is made.

Third Step

Expansion of the base? (more detail needed).

Scouting? (at which point does that begin).

Inevitable

Player characters raid the AI base, removing all of the tokens will start the base destruction process. First, all active tokens are removed and replaced with standard ground. Secondly, the architecture slowly gets reverted back to a normal state, this can take quite a while, ruins can persist a long time, especially if the base was very large.

Old

AI base clean up used to be relatively fast, with non damaging explosions happening whenever a tile was cleaned.



Powered by MediaWiki